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Thread Statistics | Show CCP posts - 48 post(s) |

Matuk Grymwal
Bite Me inc Bitten.
38
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Posted - 2013.05.13 03:06:00 -
[1] - Quote
Well I came to this thread prepared to be angry and found CCP are already addressing most issues already. I may even have to try the new scanning changes and provide constructive feedback As others have discussed the DSP removal could certainly be a massive pain in the backside for finding deep safes. There are plenty of wormhole corps with very deep safes in their home system that they use to set traps. There is one C6 corp we regularly came across who would sit their fleets at a deep around 50-60AU away from any orbital bodies. |

Matuk Grymwal
Bite Me inc Bitten.
38
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Posted - 2013.05.13 09:46:00 -
[2] - Quote
Okay I've test the changes and as promised here is productive feedback:
- Setting up custom probe formations is PAINFUL and makes my heart burn with the rage of a thousand dying suns.
 - You can no longer sort probes by probe range. I use this to find all probes of a certain range so I can adjust their range as one block.
- When I click and drag on bubbles in space to adjust the range of the probes, you can't tell what range you're dragging to anymore.
- When you drop probes the probe formation always defaults to the centre of the system. I'd much prefer it to default the centre to where your ship is in space as it does now. This is a convenience thing, it makes it easier to ensure you don't accidentally drop combat probes in D-scan range of a target you are trying to find.
With the new pre-canned formations when you launch probes it will now default your probes into the last precanned formation you used. For those of us (i.e. every scanner who has half a clue in wormhole space) who setup custom formations, it is now extremely painful to drag probes from these precanned formations into our desired setup.
The spread formation puts the probes really far apart and all in a circle. So getting them back into precise geometries is really hard.
The pinpoint formation is slightly easier, but is a 3D formation when a lot of pilots use a 2D formation, and it's still fairly annoying compared to having the probes all on top of each other.
Some suggestions to fix the formation issue:
- When launching probes ALWAYS default them to being right on top of each other. This is the current behaviour and makes it easiest for those of us who setup custom formations.
- And/or ("and" preferred), add a custom formation button. When you click on this button make it remember the formation you set it to and restore it when you click on it.
For the love of god at least default the probes to being on top of each other as they do now. If you want one of the new formations it is super easy to click on the button to set one of the new formations, so it is no loss of convenience for people who want to use the new precanned formations. Customisable formations would be awesome, but at least don't break the scanning system for those of us who have their own preferred formations. |

Matuk Grymwal
Bite Me inc Bitten.
41
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Posted - 2013.05.13 11:47:00 -
[3] - Quote
I've been doing some further musing over my testing, specifically over the simultaneous launch of all probes. While it's super convenient, it really sucks for WH space. The time taken for a cloaky ship to drop a set of probes is one of the few chances you get to actually engage them. I've had many a kill where I've been able to tackle a ship dropping probes. With the current mechanism this completely disappears and it becomes virtually impossible to catch cloakers in WH space.
Catching cloakies is already challenging, but extremely rewarding when you pull it off. It would be an enormous shame to completely remove this game play element from WH space. |

Matuk Grymwal
Bite Me inc Bitten.
49
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Posted - 2013.05.14 03:05:00 -
[4] - Quote
Daniel Plain wrote:Rammix wrote:Sugar Kyle wrote:What about the magically reappearing probes when one jumps system? Forgetting probes caused all sorts of cascades from not being able to find targets due to derp to getting locked into wormholes and having to figure out ways to get out or be rescued. -- THIS. You took away a part of gameplay, which often was a source of some player interactions. Please give it back. BTW, currently on SiSi if you manually call your probes back you have to wait before they return. But if you just leave the system, you get them back instantly. Very odd, if not more. p.s. The same about probes' lifespan. They need to be mortal. By the same reasons. THIS ten times over. even disregarding the use case of deliberately placing probes in a system for strategic reasons, forgetting your probes is not a bug in the UI; it's you being bad at the game you are playing and it SHOULD be punished. Also this feature is used deliberately by wormholers who want to quickly jump through a hole to check where it leads, and then come back and reconnect to continue scanning, without having to re-lay their probes back out into their preferred formation. |

Matuk Grymwal
Bite Me inc Bitten.
53
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Posted - 2013.05.15 13:22:00 -
[5] - Quote
Okay after further testing I reckon you are so close to having a scanning system I am excited about (as a wormholer who lives and dies by scanning). The feature to auto size the cluster by clicking and dragging the bubbles is super fantastically awesome. I have dreamed of having such a feature. For those who haven't tried it, it will change the size of your probes in one go AND also move the probe position in/out so the same level of overlap is maintained. Also this still works when your probes are set to different radii - it will step each up or down in size by one level.
For me the main issue is still the formations. In a pinch when you only have a couple of sigs the default pinpoint formation is okay. However It's an absolute pig for all the existing pro scanners who have their own formations. If we can't save a custom formation, at the very least some way to get the probes to be all on top of each other would be a good compromise as that's the easiest starting point for formations and it reuses the existing muscle memories people have to setup formations. |
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